Building bridges for the future through collaborative projects
5 Things I Didn't Know or Found Interesting:
In the Horizon Report, I found that I didn't know that schools are making long-term changes by redesigning learning spaces and rethinking how schools work. Classrooms are being rearranged to accommodate more active learning. Technology is being utilized more in classrooms by using wireless devices and large displays and screens. Classrooms are being adapted into more hands-on scenarios methods such as project- and challenge-based learning are being used.
I found it interesting and I didn't know that integrating coding into classes is becoming more prevalent and important. According to Code.org there will be 1.4 million computing jobs by there year 2020, but only 400,000 computer science students to fill them. That is why schools across the world are developing coding classes and programs where they develop and design different things. Coding also stimulates computational thinking by combining deep computer science knowledge with creativity and problem-solving.
I was also interested to read that robots were first integrated into factories to streamline and increase productivity of manufacturing, most commonly used in the making of cars. Today, robots are being used in mining, the military, and transportation to help improve operations for industries usually by doing tasks deemed unsafe or tedious for humans. By 2020 the global robot population is likely to double to four million. Robotics programs are focusing on promoting robotics and programming as a way to make students better problem solvers for the 21st century. Some students with spectrum disorders are also more comfortable working with robots to develop better social, verbal, and nonverbal skills.
Another thing I found interesting is that artificial intelligence (AI) are intelligent machines that closely resemble humans in their functions. In the AI field, computer science is being used to make the machines more closely resemble human functions. The computers simulate human perception, learning, and decision making by having access to abundant knowledge including categories, properties, and relationships between various information sets. Research about neural networks is proving to be valuable in helping human interactions with machines to be more like how they interact with each other. Artificial intelligence has the ability to enhance online learning, adaptive learning software, and simulations in ways that more intuitively respond to and engage with students.
The last thing I found interesting was that virtual reality (VR) refers to computer-generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences. More sophisticated versions or VR allow users to actually feel the objects in a display through gesture-based and haptic devices, which provide tactile information through force feedback. Although virtual reality is compelling to use for learning, it has been most prominently used for military training. VR is also becoming more mainstream in the realm of video games. For example, the Oculus Rift was created for gamely to make the game environments and actions more lifelike. The addition of virtual reality into classrooms has the ability to make learning simulations more authentic for students.