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The Horizon Report

This review is about the Horizon Report and the future of technology in education. I will review the section on BYOD which is also referred to as BYOT (Bring You Own Technology). The Horizon Report was written in 2014 by the NMC and the HP organizations. These two organizations wrote this review to not only let more people understand the meaning of BYOD but also to tell people how technology is developing rapidly.

The structure of the Horizon Report includes headings and outlines key…

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Added by Nicole Lin on October 20, 2014 at 12:50pm — No Comments

Review of Horizon Report - The Internet of Things

In the article The Internet of Things written in 2014, the author writes that the Internet of Things is a technological system that connects objects to the Internet network. The author estimates the time of adoption of The Internet of Things is four to five years. The item is presented in the form of a formal magazine article in which the author shares his or her opinion and analysis as an expert to both students and teachers.

 

The author begins with the definition of…

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Added by sophia cai on October 20, 2014 at 12:44pm — No Comments

Wearable technology Review

This Horizon report introduces the wearable technology, which can help us to improve the quality of life. The overarching theme of wearable technology is convenience. The writer of this report is HP and NMC and the report was written in 2014.  This report is written for the students and teachers.

 

This report is in well organized and each paragraph has clear main idea. It has a paragraph of summary that introduces what the report is and let the audience understand…

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Added by lydia on October 20, 2014 at 12:41pm — No Comments

Review on The Horizon Report: The Internet of Things

This review concerns The Horizon Report and will focus on what The Internet of Things is and how the Internet benefits our lives. The Horizon Report is written by HP, New Media Consortium (NMC) and the Consortium of School Networking (CoSN) in 2014 in order to create new possibility for technology to have a meaningful impact on people, businesses, governments and society.

 

This article is well structured and mostly focuses on the benefit of using the Internet. It examines the…

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Added by Joanne on October 18, 2014 at 7:46pm — No Comments

Horizon Report Topic: The Internet of Things

The internet of things is the network of the physical world of information and the world of information on the internet.  The internet of things has enabled more devices, such as sensors, tiny processors, and embedded chips.  In short the internet of things has allowed for an improved life for us.  

Added by EdwardO-BMHS-11 on October 18, 2014 at 5:04am — No Comments

Horizon Report Topic- Peyton T.

            My topic is BYOD. The name of it pretty much explains itself. BYOD stands for "Bring Your Own Device". People are starting to allow more and more people to bring in their own electronic devices into the workplace. A lot of devices can connect to networks which make it easier for people to work. BYOD is becoming more mainstream.

I did not know:

  • A recent study…
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Added by peytont-bmhs-11 on October 18, 2014 at 5:01am — No Comments

Horizon Report - Cloud Computing

Summary:  Cloud computing is referring to expandable, on-going services/tools that are served to the user thought the internet from data centers and don't even use any local processing/storage. Cloud computing supports just about anything and is even starting to be used in businesses to protect their data. 

5 thing about it:

  • can be public, private or even both
  • known for being easy to used and very mobile
  • clouds…
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Added by AprilB-BMHS-11 on October 18, 2014 at 5:00am — No Comments

Horizon Report - Cloud Computing

Summary:  Cloud computing is referring to expandable, on-going services/tools that are served to the user thought the internet from data centers and don't even use any local processing/storage. Cloud computing supports just about anything and is even starting to be used in businesses to protect their data. 

5 thing about it:

  • can be public, private or even both
  • known for being easy to used and very mobile
  • clouds…
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Added by AprilB-BMHS-11 on October 18, 2014 at 5:00am — No Comments

Horizon Report: Wearable Technology

Wearable technology is any device that is worn by users and allows them to use the internet, and track their sleep, movement or location. An example of this today would be Google Glass, or a smart watch. Some interesting things that I found out from this article are:

  • One of the first incarnations of wearable technology was in the 1980s
  • some wearable technology allows the wearer to track data relative to their health
  • scientists are working on technology that can…
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Added by NickK.-BMHS-11 on October 18, 2014 at 4:57am — No Comments

the internet of things

the internet of things is about how the internet connects us to the real world.it also mentions how many things in the internet world has benefited the real world.

  • i knew that we can track packages through the web
  • i knew that we can use web tools to annotate photographs
  • i didn't know that we could transfer color through the web 
  • i knew that in 2006 we added all these web tools to help us
  • i didn't know that in…
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Added by jarrets-bmhs-11 on October 18, 2014 at 4:54am — No Comments

Horizon Report Topic: Wearable Tech

Wearable technology is all about convenience. Whether or not it be tracking sleep patterns, how many calories burned on your walk to school, or to just check your emails. There aren't currently many applications to use in the classroom currently, but a lot of products that come out have an emphasis on health.

5 things I found interesting

  • HP came out with the first "wearable" tech with it's computer watch in the 1980's
  • Google glass is considered the most…
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Added by JayV-BMHS-11 on October 18, 2014 at 4:54am — No Comments

Horizon Report Topic: Games & Gamification

Technology has had a gargantuan impact on our society, especially human advancements and behavioral issues. We've become more diverse and knowledgeable of the world around us, but there is a line that we may cross in the amount of information we share with others. Reading the Games & Gamification Horizon summary, I've inquired information I found interesting such as:

  • The impact games can have on human behavior
  • Increased attention surrounding…

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Added by lydiag_bmhs_10 on October 18, 2014 at 4:26am — No Comments

Learning Analytics- 5 Things I Didn't Know.

Businesses started the whole thing.  Businesses used learning analytics, or rather, "Big Data" to draw attention n to how well they were doing, and the best options for the future.  They could focus on Patterns in consumer spending, consumer activities, and then make an educated guess…

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Added by LaurieD-BMHS-10 on October 18, 2014 at 4:26am — No Comments

Games and Gamification

Games and Gamification

The gaming industry is producing a steady stream of games that continue to expand their nature and impact. Now that tablets and smartphones are commonplace, game play is a portable activity that can happen anywhere, and with anyone who is online. Once considered purely as entertainment, scientific studies are revealing the impact games can have on human behavior, leading to their uptake in the worlds of commerce, the military, and education.the integration of…

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Added by jaket-bmhs-10 on October 18, 2014 at 4:24am — No Comments

Horizon Report Topic: Learning Analytics

Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs. 

  • uses data analysis to inform decisions made on every tier of the educational system
  • learning analytics has been crucial to gaining insights about student interaction with online texts and

    course…

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Added by emilyk-bmhs-10 on October 18, 2014 at 4:22am — No Comments

NMC Horizon Report

Summary,

Wearable Technology

  • "Currently the number of new* "The benefit of wearable technology is that it an conveniently integrate tools that track sleep, movement, location and social media." Using this, you can tell when somebody is sleeping and for how long. You can also tell by movement, how somebody is moving and what theyre doing. Location, by finding out where somebody is. Lastly, Social Media to find out what somebody has been doing and saying.
  •  …
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Added by AndrewP-BMHS-10 on October 18, 2014 at 4:20am — No Comments

The Internet Of Things

The Internet of things is the way that everything is connected from real life to the information of the internet. 

5 things I didn't know or found interesting:

  • The connection can allow us to see if something is dangerous because of tracking. 
  • It was launched in 2006
  • Embedded chips/sensors help us have more info about an object
  • IP was created in the 1970's
  • Made things easier to…
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Added by AlyssaD-BMHS-10 on October 18, 2014 at 4:17am — No Comments

Horizon report

  • the app foursquare has over 45 million people using them. 
  • in the last five years they changed games to mimic real life experiences
  • There are no prescribed goals for making the games
  • digital badging is being implemented not only for learners benefit but for teachers too.  

A summary about games and gamification is, it is really neat. 

The culture around digital games is growing to encompass a substantial proportion of the world’s…

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Added by ThomasK-BMHS-10 on October 18, 2014 at 4:16am — No Comments

Horizon Report

Wearable technology is the ability to wear technology as jewelry, clothing, backpacks, and etc. The purpose of this is to give users easier access to using technology. For example, Google glasses are to give their users easier access to technology by showing information off of their glasses. Other products such as clothing can help mobile devices to charge. These wearable devices and technology can help better the people around us and gather information quickly and…

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Added by PaigeG-BMHS-10 on October 18, 2014 at 4:15am — No Comments

Horizon Report Topic: Games and Gamification

The technology that was used for gaming is now being introduced into the work place and for employment to keep track of progress and to increase the productivity of the workplace. After reading the NMC article on Games and Gamification a few things I found interesting were:

  • The Military uses the technology for gaming in their everyday lives
  • The average age of a gamer is increasing every year
  • Gaming has increased the uptake in commerce
  • Gaming has also…
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Added by OliviaS-bmhs-10 on October 18, 2014 at 4:11am — No Comments

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